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Corsola #222: Corsola
Pokémon
#224: Octillery Octillery
Icon223
Remoraid
Jet Pokémon
#223
223
Type
Water
' '
' '
' '
' '
' '
Abilities
Hustle or Sniper
Hidden Abilities
Moody
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg groups
Water1 and Water2
Hatch time
5355 steps
Height
1'11" 0.6 m
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
0'0" 0 m
0'0" 0 m
Weight
26.5 lbs. 12.0 kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
60
Leveling rate
Medium
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Gray
Base friendship
70

Remoraid is a Water-type Pokémon. Lua error in Module:Database at line 485: attempt to index field '?' (a nil value).

Pokédex entry

Pokédex entry
Remoraid uses its abdominal muscles to expel swallowed water, then shoot down flying prey. When evolution approaches, it travels down rivers.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common Amethyst Mines (Water), Amethyst Mines (OldRod), Hiyoshi Pass (GoodRod), Amethyst Cave (Water), Amethyst Cave (OldRod), Amethyst Cave (Water), Amethyst Cave (OldRod), Seabound Cave (GoodRod), Amethyst Depths (Water), Honec Woods (GoodRod), Azure Shore (GoodRod), Honec Woods (GoodRod), Route 8 (GoodRod), Amethyst Depths (Water), Valor Shore (Water), Amethyst Cave (Water), Amethyst Cave (OldRod), Amethyst Cave (Water), Amethyst Cave (OldRod),
Uncommon Valor Shore (OldRod),
Fossil
Rare Akuwa Town (Water),
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
35
95 - 142 180 - 274
Attack:
65
63 - 128 121 - 251
Defense:
35
36 - 95 67 - 185
Sp. Atk:
65
63 - 128 121 - 251
Sp. Def:
35
36 - 95 67 - 185
Speed:
65
63 - 128 121 - 251
Total:
300
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Water Gun Water Special 40 100% 25
6 Lock-On Normal Status —% 5
10 Psybeam Psychic Special 65 100% 20
14 Aurora Beam Ice Special 65 100% 20
18 Bubble Beam Water Special 65 100% 20
22 Focus Energy Normal Status —% 30
26 Water Pulse Water Special 60 100% 20
30 Signal Beam Bug Special 75 100% 15
34 Ice Beam Ice Special 90 100% 10
38 Bullet Seed Grass Physical 25 100% 30
42 Hydro Pump Water Special 110 80% 5
46 Hyper Beam Normal Special 150 90% 5
50 Soak Water Status —% 20
  • A level of "0" indicates a move that will be learned by a Remoraid upon evolving
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison TM06 Toxic Poison Status 90% 10
TM Normal TM10 Hidden Power Normal Special 60 100% 15
TM Fire TM11 Sunny Day Fire Status —% 5
TM Ice TM13 Ice Beam Ice Special 90 100% 10
TM Ice TM14 Blizzard Ice Special 110 70% 5
TM Normal TM15 Hyper Beam Normal Special 150 90% 5
TM Normal TM17 Protect Normal Status —% 10
TM Water TM18 Rain Dance Water Status —% 5
TM Normal TM19 Secret Power Normal Physical 70 100% 20
TM Normal TM21 Frustration Normal Physical 100% 20
TM Rock TM23 Smack Down Rock Physical 50 100% 15
TM Normal TM27 Return Normal Physical 100% 20
TM Psychic TM29 Psychic Psychic Special 90 100% 10
TM Normal TM32 Double Team Normal Status —% 15
TM Fire TM35 Flamethrower Fire Special 90 100% 15
TM Fire TM38 Fire Blast Fire Special 110 85% 5
TM Normal TM42 Facade Normal Physical 70 100% 20
TM Psychic TM44 Rest Psychic Status —% 10
TM Normal TM45 Attract Normal Status 100% 15
TM Dark TM46 Thief Dark Physical 60 100% 25
TM Normal TM48 Round Normal Special 60 100% 15
TM Water TM55 Scald Water Special 80 100% 15
TM Electric TM57 Charge Beam Electric Special 50 90% 10
TM Electric TM73 Thunder Wave Electric Status 90% 20
TM Normal TM87 Swagger Normal Status 85% 15
TM Normal TM88 Sleep Talk Normal Status —% 10
TM Normal TM90 Substitute Normal Status —% 10
TM Normal TM100 Confide Normal Status —% 20
TM Water TM104 Douse Water Special 70 100% 20
TM Normal TM122 Screech Normal Status 85% 40
TM Water TM126 Whirlpool Water Special 35 85% 15
TM Grass TM131 Bullet Seed Grass Physical 25 100% 30
TM Ground TM133 Mud Shot Ground Special 55 95% 15
TM Rock TM134 Rock Blast Rock Physical 25 90% 10
TM Water TM135 Brine Water Special 65 100% 10
TM Dark TM136 Assurance Dark Physical 60 100% 10
TM Water HM03 Surf Water Special 90 100% 15
TM Water HM05 Waterfall Water Physical 80 100% 15
TM Water HM06 Dive Water Physical 80 100% 10
  • A level of "0" indicates a move that will be learned by a Remoraid upon evolving
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Unavailable Focus Energy Normal Status —% 30
Unavailable Hydro Pump Water Special 110 80% 5
Akuwa Town Bounce Flying Physical 85 85% 5
Akuwa Town Snore Normal Special 50 100% 15
Magnolia Library Helping Hand Normal Status —% 20
Kakori Village Signal Beam Bug Special 75 100% 15
Akuwa Town Water Pulse Water Special 60 100% 20
Unavailable Mud-Slap Ground Special 20 100% 10
Unavailable String Shot Bug Status 95% 40
Unavailable Gunk Shot Poison Physical 120 80% 5
Kingdom of Goomidra Seed Bomb Grass Physical 80 100% 15
Kingdom of Goomidra Icy Wind Ice Special 55 95% 15
Unavailable Swift Normal Special 60 —% 20
Unavailable Endure Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Remoraid upon evolving
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Amnesia Psychic Status —% 20
Haze Ice Status —% 30
Hydro Pump Water Special 110 80% 5
Mirror Coat Psychic Special 100% 20
Mud Sport Ground Status —% 15
Signal Beam Bug Special 75 100% 15
Slam Normal Physical 80 75% 20
Splash Normal Status —% 40
Tailwind Flying Status —% 15
Twister Dragon Special 40 100% 20
Water Sport Water Status —% 15
Wide Guard Rock Status —% 10
  • A level of "0" indicates a move that will be learned by a Remoraid upon evolving
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid

Sprites

Front Back
GenderM 223 223b
Front shiny Back shiny
GenderM 223s 223sb

Trivia[]

Origin[]

Corsola #222: Corsola
Pokémon
#224: Octillery Octillery


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